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All Snes Game Covers

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  1. All Snes Classic Games
  2. All Snes Games Covers
  3. All Nes Game Covers

Selling my Super Nintendo all original 1992. Comes with console excellent working order. 2 controllers (start buttons not working on both controllers ) 1x RCA cable and power cable and 4 games are boxed with manuals and are excellent working orderTop gear 3000 - boxed + manualKiller instinct- boxed + manualPrimal rage - boxed + manualThe lion king - boxed + manual. A little more than 2 months ago we had a great article about Mega Drive (Sega Genesis) game cover arts. Many people enjoyed it very much, and many asked for a next post: Snes cover arts. And here they are. Unfortunatelly, Snes cover arts are a little bit harder to find than the Mega's ones, but I've managed to find some cool ones. Here is a detailed list of every Super Nintendo game ever produced for the Super NES. The Super Nintendo console was one of the most popular game systems of all time. Super Nintendo games were produced by hundreds of SNES game developers. For a list of Sega Genesis games, check out this list of every Sega Genesis game ever made. The Super Nintendo games featured state of the art for the time.

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Whilst not having a distinctive style of cover art design of its own, like so many consoles of the previous generations did, the Super Famicom's box profile would lend itself to a distinctive approach to box art layout.


Its long, portrait profile, when compared to the Famicom's landscape (possibly to differentiate between the two at a retail level), would allow for larger, more detailed character arts to be displayed, but would be an Achilles heel when the same artworks were reused overseas. Super Famicom cover arts such as Castlevania: Dracula XX, Super Metroid, Prince of Persia and Secret of Mana would lose their heightened grandeur due to the inevitable cropping required to fit the SNES's landscape box profile. Later this landscape profile would be adopted in Japan, with publisher Square being a notable employer of it.


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All Snes Classic Games

The general level of Japanese artistry, it could be argued, increased with the generational jump (an observation that can be seen across many formats), with a sound reason being the enlarged number of noted illustrators and Mangaka's being drafted to take up duties. They would, a majority of times, be assigned the role of character designer and be responsible for the in-game character designs along with promotional material.

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Whilst not having a distinctive style of cover art design of its own, like so many consoles of the previous generations did, the Super Famicom's box profile would lend itself to a distinctive approach to box art layout.


Its long, portrait profile, when compared to the Famicom's landscape (possibly to differentiate between the two at a retail level), would allow for larger, more detailed character arts to be displayed, but would be an Achilles heel when the same artworks were reused overseas. Super Famicom cover arts such as Castlevania: Dracula XX, Super Metroid, Prince of Persia and Secret of Mana would lose their heightened grandeur due to the inevitable cropping required to fit the SNES's landscape box profile. Later this landscape profile would be adopted in Japan, with publisher Square being a notable employer of it.


All Snes Classic Games

The general level of Japanese artistry, it could be argued, increased with the generational jump (an observation that can be seen across many formats), with a sound reason being the enlarged number of noted illustrators and Mangaka's being drafted to take up duties. They would, a majority of times, be assigned the role of character designer and be responsible for the in-game character designs along with promotional material.


The Super Famicom's catalogue would see an influx of western games being ported as American and European publishers started to heavily develop for the system. The same could not be said for predecessor, the Famicom, whose box art catalogue is almost exclusively Japanese designed. Subsequently, this western influx would be some of the first tastes the Japanese had of foreign box arts. Covers for European and American titles such as DOOM,Populous, Another World (Outer World in Japan), Flashback, and Drakkhen would all make the transition unchanged.


Plenty of western box arts would still find themselves redundant in place of a Japanese artist's own interpretation. The more fantasy/ adventure based titles would generally remain somewhat Americanised in design (see Wolfenstein 3D, Populous II, Pitfall: The Mayan Adventure, and Might and Magic II), whilst the heavily character led games would adopt a more traditional Manga or anime style of art – Super Turrican, Lester the Unlikely, Soccer Kid, Pipe Dream and Lost Vikings being examples - but it would often be as ill fitting as America's take of Japanese character art.


After a fairly moot period that lasted throughout the latter part of the 80's, American box art design would bounce back with the help of their cartoonists and comic book alumni. Illustrators such as Greg Winters (Super Double Dragon, Final Fight 3), Mick McGinty (Street Fighter II/ Turbo/ Super), Glenn Fabry (Speedball II, The Incredible Hulk) and Greg Martin (Super Bomberman) would see to Americanising Japan's cover art efforts, whilst trying to sit in line with what Sega's Mega Drive and its 'cooler' and more mature promotional art was delivering.

All Snes Games Covers


All Nes Game Covers

Donkey Kong Country's box art deserves special mention as one of the earliest examples (if not the first) to use computer art as its primary medium within console gaming. All cover arts, for both the Super Famicom and SNES, before Country and the vast majority after would still use traditional art techniques.





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